9/2/2023 0 Comments Ascension point![]() I wasn't talking about getting to the very end game and have a maxed character in most regards. Without Blockades on that list, every other tower I have seen used plenty of times, they are just not popular because other broken stuff is doing all the work at the moment. Unless you intentionally avoid human contact in DD2 I wont believe you have never seen anyone use Boost Aura since it is one of the best things in the game. This is not a normal triple A game where you play 10-20 hours and you're done, its a grind game and there are a ton of players with thousands of hours.īlockades aside since basically no one uses them after a certain point, I suggest taking a look at videos, streams, or joining public matches. It just bugs me that I have 100's potentially 1000's of worthless points on basically all my chars except barb and I think it would be easy to give us something to do with them.ĭozens/hundreds of hours is intentional. These are just a few things that came to mind and I know the barbarian tree setup does not encourage such changes with its unique structure but a couple of abilities could be moved to easily accommodate any alterations. Possible utility point ideas for these would be :-ĩ99 point node - Add these points to Column Aĩ99 point node - Add these points to Column Bĩ99 point node - Assassins have a 0.1% chance to not latch on to you (99.9% at 999 points)ĩ99 point node - Towers built by this character have 0.1% chance to not be affected by disable effects (99.9% at 999 points) However, I would like to see the unused utility points actually get a purpose, its silly that 1 out of 3 ascension points are unable to be used after you maxed out the utility column. I don't think an ascension rework is necessary or worthwhile at this point imo. I enjoy the game, but some of the mechanics/features seem out of place or just wrong. In DD1, it seemed like most of the towers were able to be used efficiently. ![]() Generally, I don't see anyone using Explosive Traps, Geysers, Blaze Balloons, Magic Blockades, Frost Towers, Flamethrower tower, Squire's dummy tower, harpoons, buff aura, not to mention a few of the "dlc" hero's towers. Definitely started to feel like it's everyone using the same build when alot of the towers just aren't useful for endgame and weren't worth the point investment. I don't like needing to have 3 monks to use his auras at full potential or other characters for that matter, especially with onslaught floors limiting tower efficiency with all the modifiers which make you feel pushed to use specific builds or have certain mods. It's annoying to have either a hybrid tower hero that's mediocre at all towers or a focused tower hero only good with one tower. Only way around it is getting very high Ascension to where you can max them all, which takes dozens of hours, or maybe even a hundred or more hours. You also had to choose between being primarily a tower hero or a dps hero with your stat points, meaning more efficiency in which role you wanted to play with that character instead of a dps and a tower hero in DD2 that's basically a jack of all trades.except with only 1 tower leveled up. DD1 had just tower stats that applied to all towers on that character instead of just one, so you could have a full squire or full monk build of towers with just one of each hero and then switch to another hero to put down a few of that hero's towers also. I would agree DD2 could use a change with Ascension, but at the same time it might be too late for me personally, I'll be playing DD: Awakening when it releases soon(hopefully still this year).
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